The update removes the need for developers to disclose when AI-powered tools are used in the development of games.
Min-Liang Tan was drawn on the role of AI in games, and while he denounced AI slop, he was adamant the tech is good for game ...
Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More Gaxos.AI has launched its Gaxos Labs AI development tools so game ...
Razer CEO Min-Liang Tan has said Razer is building an AI tool to help studios speed up game development, and gamers should ...
PocketGamer.biz recently sat down with Riad Djemili, the co-founder and MD of Codecks, a project management tool designed specifically for game development teams. We discussed why traditional project ...
Playhaven CEO Andy Yang calls it the ‘ranking roller-coaster,’ a lengthy process of app introduction and updates that can turn a hot download into an also-ran in the span of a few months – the time it ...
GameDiscoverCo's Simon Carless spotted (via VGC) the change in Valve's AI disclosure guidelines that mandate studios to ...
Have you ever dreamed of creating your own game but felt overwhelmed by the sheer complexity of coding, design, and development? You’re not alone. For many, the idea of building a fully functional ...
Min-Liang Tan says players don’t want “generative AI slop” in games but are happy with AI making development faster ...
Steam's new gen-AI disclosure form acknowledges many game dev environments include AI tools, but focuses on what's "consumed ...
AI tools designed for productivity don't need disclosing on Steam, according to Valve's updated publishing rules.